


Since you don’t have a mouse, the console port has a sort of auto aim, which can be overridden by holding the attack button and aiming in the direction of your desired target.
#TITAN QUEST RAGNAROK SCYTHE QUEST PC#
Unlike the PC version which I have played extensively years back, the aiming mechanics for Titan Quest are imperfect.
#TITAN QUEST RAGNAROK SCYTHE QUEST PS4#
I played the PS4 version of Titan Quest, and unfortunately it did have some issues. In typical Diablo fashion, the gear is ranked by rarity (albeit using different colors) and you can find artifacts to attach to your equipment in order to add more stats. You run around from enemy to enemy, hack and often slash, and then gain some XP and pick up whatever equipment they may have dropped. The gameplay of Titan Quest is similar to that of other hack-and-slash ARPGs. And since it is so visually un-taxing on the PS4, while co-oping both players can go off and do their own thing, since the console is capable of rendering two iterations of the game with only minor occasional framerate drops. The colors are bright and the style is nice.

That said, most of the game is spent zoomed all the way out, so it still looked fine. There is little character customization, you can choose the tunic color but that’s about it. The models are janky, occasionally dogs will have a nice big crease down the middle, and your character’s hands are incapable of properly holding on to weapons, often resting the sword gently on their knuckles. Visually, Titan Quest is about what you would expect from a 2007 game at the highest graphics settings. The Nature mastery can summon wolves and briar thorns, the Storm mastery can summon, well, storms, and the Warfare mastery can scream so loud it buffs everyone’s strength and summons the ethereal spirits of ancient champions. All kinds of buffs and auras can be found, and each mastery has their own unique powers. Why wouldn’t you want to be a dagger wielding rogue who can summon an earth golem on the side? Each of the classes in Titan Quest has both passive and active skills. While some masteries have better synergy than others, all combinations are completely viable.

Each character gains a mastery at level two and another at level eight. These masteries range from the standard sword and board of Warrior or Defense, to the spell casting variety of Dream or Storm. There are ten different classes, (nine in the base game, Titan Quest: Ragnarok adds the tenth), called “masteries,” for you to choose from. Building up your character is the main point of this style of game. Of course, the story of Titan Quest is just a medium for giving you a reason to hack and to slash. With the mortal realm having their connection to the realm of the gods severed by a mysterious race of demons called the Telkines, it is up to you to trek across the continent and assist the surviving armies of Greece, Egypt, and China in fighting off the monster hordes. You play as either a male or female human who finds themselves in the midst of a monster apocalypse, with hordes of all kinds of mythical horrors pouring into the world of man. The premise of Titan Quest is about what you would expect for a Greek-themed Diablo 2.
